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As announced on DISCORD we have finally launched our alpha testing phase of our new core, if you don't know what is all about, down here is a brief of everything that's been changed or updated

DATE: 10/18/2020
  • - Successfully ported the teleporter stone from the old core to the new one, as well as fully rescripted it
DATE: 10/30/2020
  • - Successfully ported starter NPC
  • - Successfully rescripted V.I.P system, same features but different architecture/code structure
  • - Ported most of the global scripts from the old core to the new one
DATE: 11/01/2020
  • - Completely moved the chat system and adapted it to the new player session system
  • - Completely moved the Beast Master NPC to the new core
  • - Moved various functions and rescripted them to fit the new core
DATE: 11/07/2020
  • - Reimplemented custom races on the new core
  • - Installed multivendor and moved data from the old core to the new one
  • - Successfully set up the max level to 255 and removed the stat limits
DATE: 11/13/2020
  • - Completely reimplemented artifact system on the new core recoding most of the methods
  • - Successfully moved all items to the new core
  • - Successfully ported all vendors to the new core
DATE: 11/17/2020
  • - Successfully ported the upgrader system to our new core
  • - Successfully ported the Bloodmarking System to our new core
  • - Removed Blood Stained Emblems, they will be no longer used in the new core
  • - Updated the blood marking algorithm for a more convenient gaining rate
  • - Removed the .buff command, all buffs are now obtainable trough bloodmarking while you level
  • - Added text formatting for bloodmarks in guide book
  • - You no longer have to register to bloodmark trough guide book, every character will be automatically registered on the first login
  • - Slightly updated the Guide Book UI
  • - Added an obtainable buffs brieff so you can see what buffs you unlock at a certain level, all buffs are free and unlocked at certain levels
DATE: 12/13/2020
  • - Completed rescripting Artifact system and the changes are as follows:
  • - Increased artifact max level to 1000.
  • - Replaced leveling boosters with an energy system, 1 level require 100 energy, you get energy by killing certain creatures every 40 levels you also receive 1 sinergy point used to upgrade roles.
  • - Implemented a role system, based on your account type (normal/vip), you can assign 2/3 roles (3rd role will only have 5 points to assign).
  • - Role reset function, however reseting will only grant you back the Sinergy points and not the materials spent to upgrade.
  • - Roles are as follows and offer different benefits, benefits stacks with each role. (vampire role is a special role that will also require 10 Donation Tokens to Assign and upgrade)
  • - FIGHTER - Increases attack power by (10.000 * Role Rank) stamina by (Role Rank)% and bloodmarks gaining rate by (Role Rank)%
  • - MARKSMAN - Increases your haste rating by (150 * Role Rank) attack power by (10.000 * Role Rank) and bloodmarks gaining rate by (Role Rank)%
  • - ASSASSIN - Increases the attack, casting and movement speed of caster by (Role Rank)% and bloodmarks gaining rate by (Role Rank)%.
  • - SUPPORT - Surrounds the wearer into an invisible shield that reduces the damage taken by (Role Rank)% increases spell power by (20.000 * Role Rank) and bloodmarks gaining rate by (Role Rank)%
  • - VAMPIRE - You are infused with the blood of the Vampyr Queen, damage done increased by (Role Rank)%, bloodmarks gaining rate increases by (Role Rank)% and gives a 2% chance to drain between (Role Rank * 3 and Role Rank * 4) health from the enemy (Scales with Spell Power).
DATE: 12/15/2020
  • - Done the final touches to Bloodmarking, Artifact and Upgrader systems( most of the core of this systems was fully rescripted to fit the new server core for a better performance)
DATE: 12/23/2020
  • - COMPLETE ! Moved Shado Pan scripts, rescripted the whole instance
DATE: 12/24/2020
  • - Merged all world boss into a single system (this won't affect the gameplay but will drastically help me fix eventual bugs)
  • - Converted Yu'Lon's script to the new core and rescripted 2 phase methods, added 1 additional text when summoning the broodling
  • - Converted Xuen's script cleaning some unused methods and bunch of useless variables
  • - Converted Withered'Jim's script cleaning some unused methods and bunch of useless variables
  • - Converted Prince Thunderan's script cleaning some unused methods and bunch of useless variables
  • - Converted Niuzao's script cleaning some unused methods and bunch of useless variables
  • - Lady Vashj has now her own script, rescripted the old Posseidon and moved the summoning phase once she reaches 70% health, new dialogue was also added for just engaged in fight, summon hippocampus and death phases
  • - Converted Kosumoth's script cleaning some unused methods and bunch of useless variables
  • - Grong has now its own script, rescripted the old BBW
  • - Converted and updated Greench script, changed the massive not in group damage multiplier to be a small chance on hit on a random target
  • - Created a generic boss script that will be placed on certain creatures, this script modify its behavior based on creature unit type and have different spells for each unit
  • - Emberstrife script was removed and he will turn into a friendly NPC (We already have a bunch of WB and I want to get rid of some repetitive loot)
  • - Converted Chiji's script cleaning some unused methods and bunch of useless variables
  • - Converted Archimonde's script, removed blink phase, updated counterspell phase, he's now returning 25% of the damage received to it's caster for 10-15 seconds, random chance
  • - Aggrammar has now its own script
  • - Argus the Unmaker has now its own script
  • - Sha of Anger has now its own script
DATE: 12/24/2020
  • - Moved materials information script to our new core
  • - Moved custom item scripts to our new core
DATE: 12/27/2020
  • - Due to a massive change on creature respawn system on the newly TC revisions, world boss announcer NPC became obsolete and will be removed
  • - Added a new GM command to remove the corpse decay from the selected creature
  • - Event NPC completely rescripted for the same exact reasson
DATE: 12/28/2020
  • - Moved Transactions/V.I.P Rank Redeem np to the new core
  • - Fixed and moved wotlk transmogrification vendor(Amorend) to the new core
  • - Moved Character Transfer NPC to the new core
  • - Change Race and Faction options were moved to the main transactions NPC
  • - Socket retriever NPC was completely removed along with dismantling feature
  • - Moved Title Master NPC to the new core
DATE: 12/28/2020
  • - Moved the enhanced spirit healer to the new core
  • - Moved enchanter NPC to the new core
  • - Removed Gambler NPC because it just breaks the materials obtaining methods
  • - Moved WSG guardian to the new core
  • - Moved mall guardian to the new core
  • - Moved Professions trainer to the new core
DATE: 12/30/2020
  • - Fixed starter npc script, due to some gossip changes and the logic of the whole script it was equipping the wrong sets
  • - Ported and rescripted the .stats command
  • - Updated the chat to fit the new ranking system
DATE: 12/31/2020
  • - Fixed an issue on Enchanter NPC that was causing items to get temporary enchants as permanent and also created a blacklist method for certain enchants
  • - Fixed all creatures equipment bug, every creature now have its right equipment on (talking about default retail creatures)
  • - Updated Title Master Npc, nothing much on the visual part but simplified the methods
  • - Fixed Amorend, he's not crashing the server anymore and works as supposed
  • - Moved all special commands to the new core
  • - Fixed an issue on upgrading system causing gold not removing corectly leading to random crashes
  • - Refund command was removed due to all items being backed up and prepared for core switch
  • - DT and VT transfer commands were removed due to obvious reasons(was getting abused)
  • - Moved buff, skill and convert commands to the new core
DATE: 01/01/2021
  • - We're getting closer and closer to our beta testing, almost finished designing a new clean flat website to help us go trough this swap
DATE: 01/01/2021
  • - Finished creating account database swap queries
  • - Created most of the characters database swap queries(might be missing some tables but I'm still working on it)
  • - Created the NPC for retrieving items
  • - Launched the first swaping test (Succesfully transfered accounts and characters from an 2 days old backup)
DATE: 01/02/2021
  • - Rescripted teleporter stone for a better execution time and performance
DATE: 01/02/2021
  • - Finished moving all items to the new core
  • - Finished moving all creatures to the new core
  • - Finished moving all gameobjects to the new core
  • - Finished moving all loot tables to the new core
  • - Finished moving all quests and quest status data to the new core
DATE: 01/02/2021
  • - Finished setting up creature data for The Deadmines
  • - Finished setting up creature data for Magister Terrace
  • - Finished setting up creature data for Ragefire Chasm and added the map to bloodmarking givers
DATE: 01/02/2021
  • - Updated Blood Marking Area creatures to give 6 artifact energy / kill
DATE: 01/03/2021
  • - Fixed Human all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Orc all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Dwarf all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Night Elf all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Gnome all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Draenei all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Worgen all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Alliance Pandaren all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Undead all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Tauren all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Troll all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Blood Elf all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Goblin all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed Horde Pandaren all race all class combinations (skills are now corectly added), Language skill fixed as well
  • - Fixed the starter npc issue with teaching some restricted spells
DATE: 01/03/2021
  • - Fixed an issue that was not allowing players to create custom races Death Knights and was also showing all custom races as alliance race breaking some faction restrictions
DATE: 01/06/2021
  • - Added a bug tracker, players will be able to report broken quests/items/creatures byt typing .report quest/creature/item for a easier track and trace
  • - Fixed an issue with our new ranking system that was causing some weird server crashes
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